diffuse twitter rant about scanner art

coming soon to an art & technology website near you: softball artist interviews (i.e., no follow-up questions).

"My generation is good at discerning the credibility of an image (understanding if an image has been digitally altered)" --Ray Kurzweil - jk

use of flatbed scanners to make art has been around since at least the late '90s http://en.wikipedia.org/wiki/Scanography

photo of the current president of RISD putting Cheetos on a scanner to make art, ca. 2002 (in PDF at http://www.maedastudio.com/catalog_lores.pdf)

affordable digital imaging is relatively new but has been around long enough that the novelty of making flatbed scanner art has worn off

nothing wrong with using a scanner but making the scanning device part of the art is like Hockney displaying 20 iPads

"Professional Berry Visuals" considered

Using behind-the-scenes stills from websites showing tricks of photographic image-manipulation, Guthrie Lonergan's "Professional Berry Visuals" ([YouTube] and see earlier post) creates a new! and improved! kind of fabricated narrative.

The video intercuts three groups of shots: (i) slick, food-stylist strawberries plopped into a glass of sangria (with an exciting splash), (ii) views of a tabletop with lighting and camera-positioning for these shots, and (iii) professionally-mounted images of strawberries on a display rack in a crowded trade show.

Stills from these groups repeat several times, mimicking a step by step tutorial. Watched with half an eye (the way we see most TV), we might think this is a singular story, for example, "I got my photos into the food fair and here's how I did them." Yet the food-fair strawberries aren't being dropped into a glass, they're arranged in a cluster, and the "fair" is actually an electronics convention -- what's on display isn't the berries but the flatscreen TV they appear on. The discrepancies might be a mistake, or a typical night on Fox News, but Lonergan shows them again and again. The repetition perversely reinforces a connection we know doesn't exist.

One logical sequence, or subroutine, can be found within this how-not-to: The trade show segment unfolds in a semi-dramatic fashion as we approach the display rack from behind, swing around the side, and then view the berries in all their polished glory. Another note of drama, typical of documentary films, is a technique let's call "stab and zoom." Each time a new photo appears, a hard piano note sounds and the fade of the note is timed perfectly with a slow zoom deeper into the image. You might see this at the start of a movie trailer but there the stabs would come faster and faster until finally an announcer pulled it all together with a dramatic tag line. Lonergan delivers neither the speed nor the explanatory payoff: a sense of expectation is created but the sequence just repeats.

The absurdity of this repetition is heightened by Lonergan's MIDI score, a catchy if slightly doom-laden theme with jaunty bassoons accompanying the piano ostinato. Completely out of sync emotionally with the pedestrian berry images, the music lends added continuity, weight, and purpose to the video, much in the same way that political ads convince us an issue or candidate has a raison d'être besides hackery, ego-striving, or propaganda for shadowy oligarchic interests.

ongoing edits

Andrej Ujhazy

coat of arms

From Artinfo:

In the preface to the catalogue for "Big Reality," an exhibition that opens tonight at 319 Scholes in Brooklyn, writer and curator Brian Droitcour states, “I found that what united a diverse group of artists working online was a rejection of the idea of 'virtual reality' —- that what happens online was just as 'real' as events that took place away from the keyboard."

"What happens online is real" isn't much of an insight in an age when, say, people commit suicide for having their sex lives revealed online. Possibly artists are just now catching up to the idea in the spirit of the "arrière-garde." I missed Droitcour's show (and haven't read the catalog) but have had good reports on work by Andrej Ujhazy, an artist only peripherally associated with "gaming." (For that matter, what did any of these artists in the show have to do with gaming or RPGs? BFFA3AE, Laura Brothers, Jacob Ciocci, Daniel Leyva, Guthrie Lonergan, Shana Moulton, Brenna Murphy? Maybe they made games but one hates to see them so pigeonholed. If you saw the show please send a report.)

winter

Possibly game references underlie the samurai figures, flags, and heraldry frequently cropping up on Ujhazy's blog but that seems limiting to a visual project that combines so many elements: storytelling, 8-bit art, digital painting, fusion of animation and stills, disorienting scale changes, layering, use of internet "found objects," and psychedelia. For all the talk of "net art" Ujhazy is one of the few people who actually expand painting and drawing into a browser-specific practice.

Page back through his generous blog and you'll find sumptuous virtual painting such as this detail:

andrej_detail

The loose, almost sloppy marks snap into focus in manner that melds expressionism and classical attention to detail. The head of this knight-warrior sinks vaguely into the background in favor of the riot of brushwork in his armor, where defining lines drift off into desultory patterns akin to private doodling. The warrior's right thigh lurks behind a screen of "quantization noise" suggesting a badly compressed jpeg. But you don't notice the technological play immediately -- the wooly texture actually convinces. Other parts of the armor suggest a drybrush effect conjuring hammered metal.

These technical elements undercut the dungeons & dragons subject matter, so we have a warrior (confident, splendidly decked out) de-resolving into a quivering mass of probabilities. That's possibly a more interesting story than whether he will successfully go up against a level 2 red dragon and best it in combat. Another story might be how little we actually know (or can know) about the medieval worlds Ujhazy depicts in his drawings. Without an acoustiguide or links to Wikipedia we can only speculate how much is invented and how much quoted from historical sources. This isn't to say games can't accommodate these types of uncertainties but art is a field potentially unlimited by directional steps of any kind.

score

ELECTRO_SUITE2_final

meant to post this a while back - it's the cubase project window for "Electro Suite No. 2" - i kept making edits to the music so this is the final screenshot. This version of cubase isn't that old (4 years) but I like how low-res the timeline is - am sure it would be fancier but for music editing you really don't want your graphics eating up processing time...

Guthrie Lonergan, Recent Music Videos, 2012

Each of these YouTube-mounted vids re-presented on a white space gallery site consists of a few basic elements. MIDI tunes with reverb or other spatial enhancements, existing somewhere between Satie's "furniture music," Mark Mothersbaugh's "Music for Insomniacs," and pompous corporate training films, anchor a series of found internet photos edited together into quasi-narratives using cheesy pans, wipes, dissolves, and morphs -- the whole arsenal of inexpensive video effects. The editing isn't MTV-rapid but slow and deliberate. Often we're asked to look at the same thing over and over.

There's a scene in Hitchcock's Rear Window where James Stewart puts down his telephoto lens, stops spying on his neighbors for a minute and observes that life can be depressing (not an exact quote and possibly Grace Kelly says it). The internet encourages consensual voyeurism and it only gets depressing when the member of one clan (say, worried artists) spies on another (people who photograph their toddlers in clothes hampers). Lonergan crosses and re-crosses this divide, not in a completely malicious way, but he certainly looks longer than you or I might.

What turns spying on the lumpenproletariat into a brilliant exercise is the creation of false stories. What is the cup game played by a quartet of college sophomores that involves occasionally standing up and kicking something? (Is this a real game?) Did the internet begin with a map of the world made of ceiling tiles, arranged on the floor? How much practice photographing strawberries did it take before the shutterbug was ready for a big spread on a trade show floor?

Other videos direct our attention to details of photos no one else is paying attention to, such as the Ansel Adams poster behind another group of frolicking college boys. Occasionally the narratives stray into the political, such as the photo-collection of people in T-shirts with conspicuous major oil company logos doing some sort of "habitat for humanity" project. Amateur aspirations are consistently acknowledged, in the manner of Michael Smith's videos such as "World of Photography" (made with William Wegman) -- for example, the assortment of terrible photos of foreshortened rulers used to demonstrate "depth of field." Lonergan's well-written music consistently adds a mood of portentousness and false drama to the most tedious of these proceedings.

Highly recommended.

Update: More

Update 2: Link to online exhibition updated. The gallery hosts the show for a couple of weeks and then makes the artist do it (?).