Archive for the ‘music – tm’ Category
"Eight Gates" [4.8 MB .mp3]
Done with the Elektron Octatrack, with some modular synth beats I kept leaving out of other tracks. Some of the "stabs" used to make tunes were fished out of Reaktor groovebox sample maps about 10 (?) years ago.
"Perfect Waves" [4.8 MB .mp3]
Posted earlier, and updated repeatedly, this now has beats.
"Perfect Waves" [4.8 MB .mp3]
Various sampler and wavetable modules are played with Expert Sleepers PC-to-cv hardware, then mixed as audio loops in Ableton. One Ableton pad is used to sweeten it up a bit. The finished track is then sped up, 16 percent faster.
Update: Let's call this work in process. Now that it's posted and I hear multiple "issues" requiring tweaks. This recent music is a bit like filmmaking where you go on location (recording riffs on the modular synth, with certain sounds coming out of a particular hairball of patch cords, which may be lost once the cords are removed) and then back to the editing room, where you realize you don't have all the "shots" you need and have to compensate for it in post-production.
"Post" in this case means taking some of those modular riffs, slicing them in Ableton and re-pitching and re-sequencing the notes. I can hear several instances where I want to do that here. Also eliminating repetition -- the more I listen the more critical I get of sequencer redundancies.
Update 2: Snipped out 13 seconds and changed some notes and volume levels; re-uploaded.
Update 3: A few changes to the ending; re-uploaded (again).
Update 4: Beats added because I felt this had no "bottom"; re-uploaded (yet again).
"Cumulative Beats 2" [5 MB .mp3]
A less noisy version of this tune, reconstituted using the Elektron Octatrack, with more house-esque beats and a new end section using the sliced Adventure Kid/Inspektor Gadjet single-cycle waveforms ("AKWF_granular_32.wav").
"Bjarney" [5.9 MB .mp3]
Continuing with the house tempo. Sound sources include sliced and rearranged '70s e-piano (from vinyl) and analog synth chords and a bass line from a non-house tune I did. This needs speakers that can play bass to be heard "as intended."
"plEBE" [6.5 MB .mp3]
"Respiration 1-2" [7.7 MB .mp3]
Started re-listening to house records from about 15 years ago and decided to work some of my current ideas into that format. "plEBE" is the more conventionally structured of this pair, "Respiration 1-2" is the avant garde B-side.
"Toy Piano" [4.5 MB .mp3]
See notes to "Cumulative Beats," below. Other ingredients used here are some riffs composed in Mulab, a sequencer program I've been enjoying (while I still have Windows).
Am thinking of this song is an unofficial tribute to Charles Ives -- no, really.
"Cumulative Beats" [4.8 MB .mp3]
The white noise leaking all over this is a feature. Lo-fi beats are triggered in Eurorack digital modules (e.g., ADDAC 111 wav player, Qu-Bit Nebulae), then assembled in Ableton. In this tune and "Toy Piano," am using Ableton's audio-clip-to-MIDI conversion programs to play around with tunes that are already recorded (and the hardware settings would be a pain to duplicate). Ultimately MIDI is used twice, once to trigger the hardware, once to edit notes in the resulting recording. Fun!
"Anemone Would" [6.1 MB .mp3]
A melange of modular synth (1/200th of the size of Venetian Snares'), Ableton presets, and, cough, archival sampling. At approximately :16, tunes emerge.
Update: Shortened, tweaked, reposted.
"Nursery Rot" [3.6 MB .mp3]
The main synth voice here is a bit obnoxious -- like a Casio version of a someone's approximation of a ring-modulated trumpet. I just "went with it" and tried to build a short song around this timbre. The "lead" sounds are from sampler modules. A background theme running throughout is a sine and square wave "interleaved" and "bit-rotted" using the Segoh "bit rot" chip for Tiptop Audio's Z-DSP digital processing module. The drums are from various MIDI groove and sample kits in Linplug's RMV drum sampler (recently discontinued so now it's "vintage").
"Downsampled Rave Stomp" [5.5 MB .mp3]
This tune uses a couple of hardware sampler modules. Many of the sounds are reduced from a CD-quality 16 bit depth/44.100 sample rate to 8 bits and/or a 22.050 Khz sample rate, in order to be playable in the modules. When the samples are triggered at different pitches they lose some further sound quality. But then they are recorded and mixed with other sounds in Ableton at "32 bit float" (that is, high quality). Ableton changes the speeds again so they conform with the pitch and bpm of the project. Then the samples are saved back down to mp3. Small wonder some of these "stabs" are the audio equivalent of passed-around, screenshotted Instagrams (note topical reference).