Did this with the Computers Club Drawing Society software but took it down because it's so much like other things I've posted on the site recently. Was suddenly noticing quite a bit of latency in drawing lines onscreen there. In addition to the lag the curves kept trying to straighten out as I drew them. In this drawing I tried to "roll with it" and let the bush be spiky and geometric. I hope this delay/glitch is a slow network and not some new issue with Windows 7, my tablet, or some other aspect of my personal decaying computational environment.

Update: The latency issue was caused by a pen/tablet feature I thought I turned off, called "Flicks" -- you are supposed to be able to control navigation using flicks of the pen -- whatever.


Duncan Alexander has an informative post on screen and print resolution and the uncertainties of scale for art and/or images in the digital arena.
One wonders who his intended audience is for this, since only five of us really care and we already know. Dragan Espenschied has covered it, I've covered it, Nullsleep has covered it, Jon Williams has covered it, and now Duncan. The computer-literate world just follows where Apple and Google lead and the art world is like "resolution? isn't that something a corporate board passes?" No one ultimately gives a shit about how art looks on a computer screen, is my cynical conclusion after preaching about it for several years.
The issue just reared its head in the real world. Recall that Nullsleep posted some CSS a few months back that you could put in your web pages to defeat the ubiquitous involuntary pixel-smoothing of modern browsers. Well, Google recently changed its Chrome specs in such a way as to override anti-anti-aliasing.
Resistance is futile: your experience of the web WILL be like smooth jazz even if they have to beat you to death with Kenny G's sax.